Teach Kids to Program

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    Teaching a class to program‎ > ‎

    Modules

    Here are the 'modules' available so far:
    Module 0 - Setup
    Module 1 - Introduction
    Module 2 - Introducing Scratch
    Module 3 - Flow control, variables and events
    Module 4 - Adding the ball
    Ideas for Games
    Subpages (6): Module 0 - Setup Module 1 - What Is Programming? Module 2 - Introducing Scratch Module 3 - Flow control, variables and events Module 4 - Adding the ball Module 5 - Adding levels
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